tag | 要比较的标签。 |
此游戏对象是否使用 tag
进行了标记?
// Immediate death trigger. // Destroys any colliders that enter the trigger, if they are tagged player. using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void OnTriggerEnter(Collider other) { if (other.gameObject.CompareTag("Player")) { Destroy(other.gameObject); } } }