Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

LicenseInformation.PurchaseApp

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Declaration

public static string PurchaseApp();

Returns

string Purchase receipt.

Description

Attempts to purchase the app if it is in installed in trial mode.

Calling this pops up a dialog for the user asking whether they want to buy the application. If the user buys the application, returns a valid purchase receipt string. Otherwise, returns an empty string.

using UnityEngine;
using UnityEngine.Windows;

class MyMonoBehaviour : MonoBehaviour { string m_Receipt;

void OnGUI() { if (LicenseInformation.isOnAppTrial) { if (GUI.Button(new Rect(10, 10, 100, 40), "Buy full version")) { m_Receipt = LicenseInformation.PurchaseApp(); } } else { GUI.Label(new Rect(10, 10, 100, 40), "You have full application version installed"); } } }