Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

CaptureFlags.NativeAllocations

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Specifies that the Native Memory used by any Native Allocation made by Unity should be captured.

This includes information about Native Memory Regions, Native Roots and Native Memory Labels.

Corresponds to the NativeAllocations, NativeMemoryRegions, NativeRootReferences, and NativeMemoryLabels fields in a Memory Snapshot.