Version: Unity 6 (6000.0)
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Texture2DArray.allSlices

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public static int allSlices;

Description

Read Only. This property is used as a parameter in some overloads of the CommandBuffer.Blit, Graphics.Blit, CommandBuffer.SetRenderTarget, and Graphics.SetRenderTarget methods to indicate that all texture array slices are bound. The value of this property is -1.