Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.
For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.
Retrieves the default Autodesk Interactive masked Shader for this pipeline.
This method is called whenever a model with Autodesk Interactive masked Material is imported in the Editor to ensure that the Material has a valid shader.