Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

BatchRendererGroup.GetConstantBufferOffsetAlignment

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Declaration

public static int GetConstantBufferOffsetAlignment();

Returns

int The alignment (in bytes) you should use to offset any data in the Uniform Buffer Object (UBO).

Description

The BatchRendererGroup API is different from SystemInfo.constantBufferOffsetAlignment because it uses Universal Buffer Objects (UBOs) in a different way from other rendering paths. This means it requires different size and alignment constraints on GL platforms.