The instance IDs that are associated with the draw commands.
Unity only uses this command when it renders object-picking or selection data in the Editor, which is when BatchCullingContext.viewType is equal to BatchCullingViewType.Picking or BatchCullingViewType.SelectionOutline. Otherwise, Unity ignores this value and you can leave it set to null
.
Each element in this array corresponds to a draw command in one of the various draw command arrays. The arrays are considered in the following order, which is the same order as they are defined in the struct:
The size of this array should be equal to the sum of BatchCullingOutputDrawCommands.drawCommandCount, BatchCullingOutputDrawCommands.indirectDrawCommandCount, BatchCullingOutputDrawCommands.proceduralDrawCommandCount, and BatchCullingOutputDrawCommands.proceduralIndirectDrawCommandCount.
See Also: BatchRendererGroup.SetPickingMaterial.