Version: Unity 6 (6000.0)
LanguageEnglish
  • C#

Random.onUnitSphere

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public static Vector3 onUnitSphere;

Description

Returns a random point on the surface of a sphere with radius 1.0 (Read Only).

using UnityEngine;

public class Example : MonoBehaviour { void Start() { // Sets the rigidbody velocity to 10 and in a random direction.

GetComponent<Rigidbody>().velocity = Random.onUnitSphere * 10; } }