Sets the float value of the preference identified by the given key. You can use PlayerPrefs.GetFloat to retrieve this value.
The following example passes the KeyName
and Value
variables to a function called SetFloat
. The function uses the KeyName
variable in PlayerPrefs.SetFloat
as an identifier, and Value
as the contents to store. For example, you could use PlayerPrefs.SetFloat
to store the user’s current health, like this: /PlayerPrefs.SetFloat(“CharacterHealth”, 60.5f)/.
The GetFloat function then uses the same KeyName
variable to retrieve the value stored in PlayerPrefs
. See PlayerPrefs.GetFloat for more information.
using UnityEngine;
public class Example : MonoBehaviour { public void SetFloat(string KeyName, float Value) { PlayerPrefs.SetFloat(KeyName, Value); }
public float GetFloat(string KeyName) { return PlayerPrefs.GetFloat(KeyName); } }