Implicitly converts an integer to a LayerMask.
using UnityEngine;
public class Example : MonoBehaviour { void Start() { // Converts an int to a layer mask and prints all the layer names. // As the value is 3, it will print "Default" and "TransparentFX". // 2^0 + 2^1 = 1 + 2 = 3
int number = 3; LayerMask layerMask; layerMask = number; for (int i = 0; i < 32; i++) { if ((layerMask.value & (1 << i)) != 0) { Debug.Log($"Layer {i}: {LayerMask.LayerToName(i)}"); } } } }