Version: 2022.3
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  • C#

AudioSource.PlayOneShot

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Declaration

public void PlayOneShot(AudioClip clip, float volumeScale = 1.0F);

Parameters

clip The clip being played.
volumeScale The scale of the volume. Unity automatically clamps negative scales to zero. Note: Scales larger than one might cause clipping.

Description

Plays an AudioClip, and scales the AudioSource volume by volumeScale.

AudioSource.PlayOneShot does not cancel clips that are already being played by AudioSource.PlayOneShot and AudioSource.Play. For more information on how this method differs from AudioSource.Play, see AudioSource.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(AudioSource))] public class ExampleClass : MonoBehaviour { public AudioClip impact; AudioSource audioSource;

void Start() { audioSource = GetComponent<AudioSource>(); }

void OnCollisionEnter() { audioSource.PlayOneShot(impact, 0.7F); } }

Additional resources: AudioSource.Play.