Terrain.treeCrossFadeLength Manual     Reference     Scripting  
Scripting > Runtime Classes > Terrain
Terrain.treeCrossFadeLength

var treeCrossFadeLength : float

Description

Total distance delta that trees will use to transition from billboard orientation to mesh orientation.

Decreasing this value makes the transition happen faster. Setting it to 0 will produce a visible pop when switching from mesh to billboard representation

JavaScript
function Start () {
Terrain.activeTerrain.treeCrossFadeLength = 20;
}

using UnityEngine;
using System.Collections;

public class example : MonoBehaviour {
void Start() {
Terrain.activeTerrain.treeCrossFadeLength = 20;
}
}

import UnityEngine
import System.Collections

class example(MonoBehaviour):

def Start():
Terrain.activeTerrain.treeCrossFadeLength = 20