Version: 2023.2
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  • C#

RenderPickingArgs

struct in UnityEditor

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Description

Provides information about what is expected to render during the current picking rendering callback.

Properties

pickingIndexSpecifies the picking index value that the first pickable object uses to write to the picking render texture.
renderObjectSetA set of GameObjects to check and determine what this callback is expected to render.
renderPickingTypeSpecifies the type of the current picking rendering the callback is invoked with.

Public Methods

NeedToRenderForPickingChecks whether a GameObject should be rendered in the current render picking callback.
RenderObjectSetContainsThe function tests whether a GameObject is in the RenderPickingArgs.renderObjectSet.