This section contains example source code for hand-coded custom shadersA program that runs on the GPU. More info
See in Glossary that are compatible with the Built-in Render PipelineA series of operations that take the contents of a Scene, and displays them on a screen. Unity lets you choose from pre-built render pipelines, or write your own. More info
See in Glossary.
For information on how to write shaders, see Writing shaders. For example custom shaders that are compatible with different render pipelines, see Example custom shaders.
This section contains the following examples: