Add this function to a subclass to get a notification when an texture of sprite(s) has completed importing.
For Multiple sprite-mode assets each sprite will be passed in the second argument as an array of sprites.
using UnityEngine; using UnityEditor;
public class Example : AssetPostprocessor { void OnPostprocessSprites(Texture2D texture, Sprite[] sprites) { Debug.Log("Sprites: " + sprites.Length); }
void OnPostprocessTexture(Texture2D texture) { Debug.Log("Texture2D: (" + texture.width + "x" + texture.height + ")"); } }