Reference to the asset importer.
using System.Collections; using System.Collections.Generic; using UnityEngine; using UnityEditor;
// Set the scale of all the imported models to "globalScaleModifier" // and dont generate materials for the imported objects
public class CustomImportSettings : AssetPostprocessor { float globalScaleModifier = 0.0028f;
void OnPreprocessModel() { ModelImporter importer = (ModelImporter)assetImporter; importer.globalScale = globalScaleModifier; importer.materialImportMode = ModelImporterMaterialImportMode.None; } }