Version: 2022.2
LanguageEnglish
  • C#

Input.GetMouseButton

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public static bool GetMouseButton(int button);

Description

Returns whether the given mouse button is held down.

The button values are: 0 for the left button, 1 for the right button, 2 for the middle button. The return is true when the mouse button is pressed down, and false when released.

using UnityEngine;
using System.Collections;

// Detects clicks from the mouse and prints a message // depending on the click detected.

public class ExampleClass : MonoBehaviour { void Update() { if (Input.GetMouseButton(0)) { Debug.Log("The left mouse button is being held down."); }

if (Input.GetMouseButton(1)) { Debug.Log("The right mouse button is being held down."); }

if (Input.GetMouseButton(2)) { Debug.Log("The middle mouse button is being held down."); } } }