Adds a component class of type componentType
to the GameObject. C# Users can use a generic version.
using UnityEngine; using System.Collections;
public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent(typeof(SphereCollider)) as SphereCollider; } }
Note that there is no RemoveComponent(), to remove a component, use Object.Destroy.
Generic version of this method.
using UnityEngine; using System.Collections;
public class AddComponentExample : MonoBehaviour { void Start() { SphereCollider sc = gameObject.AddComponent<SphereCollider>(); } }
Adds a component class named className
to the GameObject.
Deprecated: Use AddComponent(Type) or the generic version of this method instead.