Version: 2022.1
LanguageEnglish
  • C#

DestroyGameObjectHierarchyEventArgs

struct in UnityEditor

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

A change of this type indicates that a GameObject and the entire hierarchy below it has been destroyed. This happens for example when Undo.DestroyObjectImmediate is used with an GameObject.

Properties

instanceIdThe instance ID of the GameObject that has been destroyed.
parentInstanceIdThe instance ID for the parent GameObject of the GameObject that has been destroyed.
sceneThe scene containing the GameObject that has been destroyed.

Constructors

DestroyGameObjectHierarchyEventArgsConstructs a new instance.