Version: 2021.2
LanguageEnglish
  • C#

Behaviour.isActiveAndEnabled

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

public bool isActiveAndEnabled;

Description

Reports whether a GameObject and its associated Behaviour is active and enabled.

A GameObject can be active or inactive. Similarly, a Behaviour can be enabled or disabled. If a GameObject is active and has an enabled behaviour then isActiveAndEnabled will return true. Otherwise false is returned.
Note: value is ReadOnly.
To determine whether GameObject is active, isActiveAndEnabled uses the equivalent of activeInHierarchy.

using UnityEngine;
using System.Collections;
using UnityEngine.UI;

public class Example : MonoBehaviour { public Image pauseMenu;

public void Update() { //Checks if the GameObject and Image are active and enabled. if (pauseMenu.isActiveAndEnabled) { //If the Image is enabled, print "Enabled" in the console. Stops when the image or GameObject is disabled. Debug.Log("Enabled"); } } }