Version: 2021.1
LanguageEnglish
  • C#

Vector3.ToString

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Declaration

public string ToString();

Declaration

public string ToString(string format);

Declaration

public string ToString(string format, IFormatProvider formatProvider);

Parameters

format A numeric format string.
formatProvider An object that specifies culture-specific formatting.

Description

Returns a formatted string for this vector.

using UnityEngine;

public class ExampleScript : MonoBehaviour { void Start() { // let Unity show these as (1.0, 2.0, 3.0) Vector3 vector = new Vector3(1, 2, 3); Debug.Log(vector.ToString());

// unity sadly decides (1.2, 5.7, 9.0) vector = new Vector3(1.234f, 5.678f, 9.012f); Debug.Log(vector.ToString());

// but we can show this using format - 3 numbers after the decimal point // (1.234, 5.678, 9.012) Debug.Log(vector.ToString("F3"));

// now let's create some longer numbers vector = new Vector3(1.0f / 3.0f, -Mathf.PI, Mathf.Exp(-2.0f));

// we get (0.333333, -3.141593, 0.135335) Debug.Log("fractional part is 6: " + vector.ToString("F6"));

// note how F8 cannot display these numbers as we want // (0.33333330, -3.14159300, 0.13533530) Debug.Log("fractional part is 8: " + vector.ToString("F8")); } }