Version: 2020.1
LanguageEnglish
  • C#

CommandBufferExecutionFlags

enumeration

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

Flags describing the intention for how the command buffer will be executed. Set these via CommandBuffer.SetExecutionFlags.

Properties

NoneWhen no flags are specified, the command buffer is considered valid for all means of execution. This is the default for new command buffers.
AsyncComputeCommand buffers flagged for async compute execution will throw exceptions if non-compatible commands are added to them. See ScriptableRenderContext.ExecuteCommandBufferAsync and Graphics.ExecuteCommandBufferAsync.

Did you find this page useful? Please give it a rating: