Version: 2020.1
LanguageEnglish
  • C#

Camera.ResetTransparencySortSettings

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual
public void ResetTransparencySortSettings();

Description

Resets this Camera's transparency sort settings to the default. Default transparency settings are taken from GraphicsSettings instead of directly from this Camera.

The rendering pipeline will, by default, take the transparency sort settings from GraphicsSettings. This is very convenient and caters to most use cases. However, if you have the need to alter the settings per Camera, you may do so with the Camera's APIs.

Once Camera.transparencySortMode or Camera.transparencySortAxis are called from the script, the rendering pipeline ignores the settings in the GraphicsSettings and takes the settings directly from the Camera.

Calling this method causes the rendering pipeline to refer to the settings in GraphicsSettings instead of this Camera.

This works the same for SceneView Cameras as well.

Did you find this page useful? Please give it a rating: