Version: 2019.4
LanguageEnglish
  • C#

Camera.SetTargetBuffers

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Declaration

public void SetTargetBuffers(RenderBuffer colorBuffer, RenderBuffer depthBuffer);

Declaration

public void SetTargetBuffers(RenderBuffer[] colorBuffer, RenderBuffer depthBuffer);

Parameters

colorBuffer The RenderBuffer(s) to which color information will be rendered.
depthBuffer The RenderBuffer to which depth information will be rendered.

Description

Sets the Camera to render to the chosen buffers of one or more RenderTextures.