Version: 2019.2
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Camera.GetStereoViewMatrix

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public Matrix4x4 GetStereoViewMatrix(Camera.StereoscopicEye eye);

Parameters

eyeSpecifies the stereoscopic eye whose view matrix needs to be returned.

Returns

Matrix4x4 The view matrix of the specified stereoscopic eye.

Description

Gets the left or right view matrix of a specific stereoscopic eye.

The view matrix will be provided by the VR SDK unless Camera.SetStereoViewMatrix or Camera.SetStereoViewMatrices have been used, in which case this method will return the value given to those methods. You can use Camera.ResetStereoViewMatrices to revert the camera to using view matrices provided by the VR SDK.