Version: 2018.4
LanguageEnglish
  • C#
Experimental: this API is experimental and might be changed or removed in the future.

SpriteDataAccessExtensions

class in UnityEngine.Experimental.U2D

/

Implemented in:UnityEngine.CoreModule

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Description

A list of methods designed for reading and writing to the rich internal data of a Sprite.

It is now possible to read and write to all the channels of the VertexAttribute, BoneWeight, BindPose and the SpriteBones of a Sprite.

Static Methods

GetBindPosesReturns an array of BindPoses.
GetBonesReturns a list of SpriteBone in this Sprite.
GetBoneWeightsReturns a list of BoneWeight that corresponds to each and every vertice in this Sprite.
GetIndicesReturns a list of indices. This is the same as Sprite.triangle.
GetVertexAttributeRetrieves a strided accessor to the internal vertex attributes.
GetVertexCountReturns the number of vertices in this Sprite.
HasVertexAttributeChecks if a specific channel exists for this Sprite.
SetBindPosesSets the bind poses for this Sprite.
SetBonesSets the SpriteBones for this Sprite.
SetBoneWeightsSets the BoneWeight for this Sprite. The length of the input array must match the number of vertices.
SetIndicesSet the indices for this Sprite. This is the same as Sprite.triangle.
SetVertexAttributeSets a specific channel of the VertexAttribute.
SetVertexCountSets the vertex count. This resizes the internal buffer. It also preserves any configurations of VertexAttributes.