Version: 2018.4
LanguageEnglish
  • C#

ContextMenu

class in UnityEngine

/

Implemented in:UnityEngine.CoreModule

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Description

The ContextMenu attribute allows you to add commands to the context menu.

In the inspector of the attached script. When the user selects the context menu, the function will be executed.

This is most useful for automatically setting up Scene data from the script. The function has to be non-static.

using UnityEngine;

public class ContextTesting : MonoBehaviour { /// Add a context menu named "Do Something" in the inspector /// of the attached script. [ContextMenu("Do Something")] void DoSomething() { Debug.Log("Perform operation"); } }

Constructors

ContextMenuAdds the function to the context menu of the component.