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GUI.Button

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public static method Button(position: Rect, text: string): bool;
public static bool Button(Rect position, string text);
public static method Button(position: Rect, image: Texture): bool;
public static bool Button(Rect position, Texture image);
public static method Button(position: Rect, content: GUIContent): bool;
public static bool Button(Rect position, GUIContent content);
public static method Button(position: Rect, text: string, style: GUIStyle): bool;
public static bool Button(Rect position, string text, GUIStyle style);
public static method Button(position: Rect, image: Texture, style: GUIStyle): bool;
public static bool Button(Rect position, Texture image, GUIStyle style);
public static method Button(position: Rect, content: GUIContent, style: GUIStyle): bool;
public static bool Button(Rect position, GUIContent content, GUIStyle style);

Parameters

positionRectangle on the screen to use for the button.
textText to display on the button.
image Texture to display on the button.
contentText, image and tooltip for this button.
styleThe style to use. If left out, the button style from the current GUISkin is used.

Returns

bool true when the users clicks the button.

Description

Make a single press button. The user clicks them and something happens immediately.

no example available in JavaScript
// Draws 2 buttons, one with an image, and other with a text
// And print a message when they got clicked.

using UnityEngine; using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture btnTexture;

void OnGUI() { if (!btnTexture) { Debug.LogError("Please assign a texture on the inspector"); return; }

if (GUI.Button(new Rect(10, 10, 50, 50), btnTexture)) Debug.Log("Clicked the button with an image");

if (GUI.Button(new Rect(10, 70, 50, 30), "Click")) Debug.Log("Clicked the button with text"); } }

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