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GUIContent Constructor

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public GUIContent()
public GUIContent();

Description

Constructor for GUIContent in all shapes and sizes.

Build an empty GUIContent.


public GUIContent(text: string)
public GUIContent(string text);

Description

Build a GUIContent object containing only text.

When using the GUI, you don't need to create GUIContents for simple text strings - these two lines of code are functionally equivalent:

    function OnGUI () {
        GUI.Button (Rect (0, 0, 100, 20), "Click Me");
        GUI.Button (Rect (0, 30, 100, 20), GUIContent ("Click Me"));
    }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUI.Button(new Rect(0, 0, 100, 20), "Click Me"); GUI.Button(new Rect(0, 30, 100, 20), new GUIContent("Click Me")); } }

public GUIContent(image: Texture)
public GUIContent(Texture image);

Description

Build a GUIContent object containing only an image.

    var icon : Texture;

function OnGUI () { GUI.Button (Rect (0, 0, 100, 20), GUIContent (icon)); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture icon; void OnGUI() { GUI.Button(new Rect(0, 0, 100, 20), new GUIContent(icon)); } }

public GUIContent(text: string, image: Texture)
public GUIContent(string text, Texture image);

Description

Build a GUIContent object containing both text and an image.

    var icon : Texture;

function OnGUI () { GUI.Button (Rect (0,0,100,20), GUIContent ("Click me", icon)); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Texture icon; void OnGUI() { GUI.Button(new Rect(0, 0, 100, 20), new GUIContent("Click me", icon)); } }

public GUIContent(text: string, tooltip: string)
public GUIContent(string text, string tooltip);

Description

Build a GUIContent containing some text. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.

    function OnGUI () {
        GUI.Button (Rect (0, 0, 100, 20), GUIContent ("Click me", "This is the tooltip"));

// If the user hovers the mouse over the button, the global tooltip gets set GUI.Label (Rect (0, 40, 100, 40), GUI.tooltip); }
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnGUI() { GUI.Button(new Rect(0, 0, 100, 20), new GUIContent("Click me", "This is the tooltip")); GUI.Label(new Rect(0, 40, 100, 40), GUI.tooltip); } }

public GUIContent(image: Texture, tooltip: string)
public GUIContent(Texture image, string tooltip);

Description

Build a GUIContent containing an image. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.


public GUIContent(text: string, image: Texture, tooltip: string)
public GUIContent(string text, Texture image, string tooltip);

Description

Build a GUIContent that contains both text, an image and has a tooltip defined. When the user hovers the mouse over it, the global GUI.tooltip is set to the tooltip.


public GUIContent(src: GUIContent)
public GUIContent(GUIContent src);

Description

Build a GUIContent as a copy of another GUIContent.