position | Rectangle on the screen to use for the box. |
text | Text to display on the box. |
image | Texture to display on the box. |
content | Text, image and tooltip for this box. |
style | The style to use. If left out, the box style from the current GUISkin is used. |
Create a Box on the GUI Layer.
A Box can contain text, an image, or a combination of these along
with an optional tooltip, through using a GUIContent parameter. You may also use
a GUIStyle to adjust the layout of items in a box, text colour and other properties.
Here is an example of a Box containing Text:
#pragma strict public class BoxExample extends MonoBehaviour { function OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "This is a box"); } }
using UnityEngine;
public class BoxExample : MonoBehaviour { void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "This is a box"); } }
Here is an example of a Box containing a Texture:
#pragma strict public class BoxWithTextureExample extends MonoBehaviour { public var BoxTexture: Texture; // Drag a Texture onto this item in the Inspector function OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), BoxTexture); } }
using UnityEngine;
public class BoxWithTextureExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), BoxTexture); } }
Here is an example of a Box containing a GUIContent, combining Text, Texture and Tooltip:
#pragma strict public class BoxWithContentExample extends MonoBehaviour { public var BoxTexture: Texture; var content: GUIContent; function Start() { content = new GUIContent("This is a box", BoxTexture, "This is a tooltip"); } function OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), content); } }
using UnityEngine;
public class BoxWithContentExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector
GUIContent content;
void Start() { content = new GUIContent("This is a box", BoxTexture, "This is a tooltip"); }
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), content); } }
Here is an example of a Box containing Text, with options set in a GUIStyle to position the Text in the center of the Box.
#pragma strict public class BoxWithTextStyleExample extends MonoBehaviour { var style: GUIStyle = new GUIStyle(); function Start() { // Position the Text in the center of the Box style.alignment = TextAnchor.MiddleCenter; } function OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "This is a box", style); } }
using UnityEngine;
public class BoxWithTextStyleExample : MonoBehaviour { GUIStyle style = new GUIStyle();
void Start() { // Position the Text in the center of the Box style.alignment = TextAnchor.MiddleCenter; }
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), "This is a box", style); } }
Here is an example of a Box containing a Texture, with options set in a GUIStyle to position the Texture in the center of the Box.
#pragma strict public class BoxWithTextureStyleExample extends MonoBehaviour { public var BoxTexture: Texture; var style: GUIStyle = new GUIStyle(); function Start() { // Position the Texture in the center of the Box style.alignment = TextAnchor.MiddleCenter; } function OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), BoxTexture, style); } }
using UnityEngine;
public class BoxWithTextureStyleExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector
GUIStyle style = new GUIStyle();
void Start() { // Position the Texture in the center of the Box style.alignment = TextAnchor.MiddleCenter; }
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), BoxTexture, style); } }
Finally, here is an example of a Box containing a GUIContent, combining Text, Texture and Tooltip, with positional information contained in the GUIStyle parameter:
#pragma strict public class BoxWithContentStyleExample extends MonoBehaviour { public var BoxTexture: Texture; var content: GUIContent; var style: GUIStyle = new GUIStyle(); function Start() { content = new GUIContent("This is a box", BoxTexture, "This is a tooltip"); // Position the Text and Texture in the center of the box style.alignment = TextAnchor.MiddleCenter; // Position the Text below the Texture (rather than to the right of it) style.imagePosition = ImagePosition.ImageAbove; } function OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), content, style); } }
using UnityEngine;
public class BoxWithContentStyleExample : MonoBehaviour { public Texture BoxTexture; // Drag a Texture onto this item in the Inspector
GUIContent content; GUIStyle style = new GUIStyle();
void Start() { content = new GUIContent("This is a box", BoxTexture, "This is a tooltip");
// Position the Text and Texture in the center of the box style.alignment = TextAnchor.MiddleCenter;
// Position the Text below the Texture (rather than to the right of it) style.imagePosition = ImagePosition.ImageAbove; }
void OnGUI() { GUI.Box(new Rect(0, 0, Screen.width, Screen.height), content, style); } }
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