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Application.streamingAssetsPath

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public static var streamingAssetsPath: string;
public static string streamingAssetsPath;

Description

Contains the path to the StreamingAssets folder (Read Only).

If you have a "StreamingAssets" folder in the Assets folder of your project, it will be copied to your player builds and be present in the path given by Application.streamingAssetsPath.

Note that on some platforms it is not possible to directly access the StreamingAssets folder because there is no file system access in the web platforms, and because it is compressed into the .apk file on Android. On those platforms, a url will be returned, which can be used using the UnityWebRequest class.

    // print the path to the streaming assets folder
    var filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "MyFile");
    var result = "";
    if (filePath.Contains("://"))
    {
        var www = new Networking.UnityWebRequest.Get(filePath);
        yield www.SendWebRequest();
        result = www.downloadHandler.text;
    }
    else
        result = System.IO.File.ReadAllText(filePath);
using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public string filePath = System.IO.Path.Combine(Application.streamingAssetsPath, "MyFile"); public string result = ""; IEnumerator Example() { if (filePath.Contains("://")) { Networking.UnityWebRequest www = Networking.UnityWebRequest.Get(filePath); yield return www.SendWebRequest(); result = www.downloadHandler.text; } else result = System.IO.File.ReadAllText(filePath); } }

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