Unparents all children.
Useful if you want to destroy the root of a hierarchy without destroying the children.
transform.DetachChildren(); Destroy(gameObject);
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { transform.DetachChildren(); Destroy(gameObject); } }
See Also: Transform.parent to detach/change the parent of a single transform.
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