Legacy Documentation: Version 2017.1 (Go to current version)
LanguageEnglish
  • C#
  • JS

Script language

Select your preferred scripting language. All code snippets will be displayed in this language.

Shader

class in UnityEngine

/

Inherits from:Object

Suggest a change

Success!

Thank you for helping us improve the quality of Unity Documentation. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where applicable.

Close

Submission failed

For some reason your suggested change could not be submitted. Please <a>try again</a> in a few minutes. And thank you for taking the time to help us improve the quality of Unity Documentation.

Close

Cancel

Switch to Manual

Description

Shader scripts used for all rendering.

Most of the advanced rendering is controlled via Material class. Shader class is mostly used just to check whether a shader can run on the user's hardware (isSupported property), setting up global shader properties and keywords, and finding shaders by name (Find method).

See Also: Material class, Materials, ShaderLab documentation.

Static Variables

globalMaximumLODShader LOD level for all shaders.
globalRenderPipelineRender pipeline currently in use.

Variables

isSupportedCan this shader run on the end-users graphics card? (Read Only)
maximumLODShader LOD level for this shader.
renderQueueRender queue of this shader. (Read Only)

Static Functions

DisableKeywordUnset a global shader keyword.
EnableKeywordSet a global shader keyword.
FindFinds a shader with the given name.
GetGlobalColorGets a global color property for all shaders previously set using SetGlobalColor.
GetGlobalFloatGets a global float property for all shaders previously set using SetGlobalFloat.
GetGlobalFloatArrayGets a global float array for all shaders previously set using SetGlobalFloatArray.
GetGlobalIntGets a global int property for all shaders previously set using SetGlobalInt.
GetGlobalMatrixGets a global matrix property for all shaders previously set using SetGlobalMatrix.
GetGlobalMatrixArrayGets a global matrix array for all shaders previously set using SetGlobalMatrixArray.
GetGlobalTextureGets a global texture property for all shaders previously set using SetGlobalTexture.
GetGlobalVectorGets a global vector property for all shaders previously set using SetGlobalVector.
GetGlobalVectorArrayGets a global vector array for all shaders previously set using SetGlobalVectorArray.
IsKeywordEnabledIs global shader keyword enabled?
PropertyToIDGets unique identifier for a shader property name.
SetGlobalBufferSets a global compute buffer property for all shaders.
SetGlobalColorSets a global color property for all shaders.
SetGlobalFloatSets a global float property for all shaders.
SetGlobalFloatArraySets a global float array property for all shaders.
SetGlobalIntSets a global int property for all shaders.
SetGlobalMatrixSets a global matrix property for all shaders.
SetGlobalMatrixArraySets a global matrix array property for all shaders.
SetGlobalTextureSets a global texture property for all shaders.
SetGlobalVectorSets a global vector property for all shaders.
SetGlobalVectorArraySets a global vector array property for all shaders.
WarmupAllShadersFully load all shaders to prevent future performance hiccups.

Inherited members

Variables

hideFlagsShould the object be hidden, saved with the scene or modifiable by the user?
nameThe name of the object.

Public Functions

GetInstanceIDReturns the instance id of the object.
ToStringReturns the name of the game object.

Static Functions

DestroyRemoves a gameobject, component or asset.
DestroyImmediateDestroys the object obj immediately. You are strongly recommended to use Destroy instead.
DontDestroyOnLoadMakes the object target not be destroyed automatically when loading a new scene.
FindObjectOfTypeReturns the first active loaded object of Type type.
FindObjectsOfTypeReturns a list of all active loaded objects of Type type.
InstantiateClones the object original and returns the clone.

Operators

boolDoes the object exist?
operator !=Compares if two objects refer to a different object.
operator ==Compares two object references to see if they refer to the same object.

Did you find this page useful? Please give it a rating: