Reference application
The reference application provides an example of how to use the SpeedTree Runtime SDK.
Topic | Description |
---|---|
Introduction to the reference application | Understand the reference implementations and other main parts of the reference application. |
Usage and controls | Navigate the reference application with mouse and keyboard controls and shortcuts. |
Terrain system overview | Learn about the terrain system code, which provides client applications with an efficient 3D terrain system that's useful for rapid prototyping. |
Terrain system culling and population | Refer to example code for culling and populating the terrain system. |
Terrain system rendering | Use the built-in terrain rendering system. |
CMyTerrainData | Learn about the example helper class used to populate the terrain with data. |