SpeedTree
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    Reference application

    The reference application provides an example of how to use the SpeedTree Runtime SDK.

    Topic Description
    Introduction to the reference application Understand the reference implementations and other main parts of the reference application.
    Usage and controls Navigate the reference application with mouse and keyboard controls and shortcuts.
    Terrain system overview Learn about the terrain system code, which provides client applications with an efficient 3D terrain system that's useful for rapid prototyping.
    Terrain system culling and population Refer to example code for culling and populating the terrain system.
    Terrain system rendering Use the built-in terrain rendering system.
    CMyTerrainData Learn about the example helper class used to populate the terrain with data.
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