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    SpeedTree Runtime SDK 10 User Manual

    This manual, along with the source code for the reference applications in the SDK, contains all of the information you need to use SpeedTree Runtime SDK 10 effectively.

    The SpeedTree logo against a background of foliage.

    Get the Runtime SDK

    To get the Runtime SDK (formerly named Games SDK), contact sales@speedtree.com.

    Note

    This documentation is useful only to developers who are doing a custom integration of SpeedTree into their own engine. If you're using Unreal Engine, Unity, or Lumberyard, SpeedTree has already been integrated. Refer to the documentation for the SpeedTree Modeler.

    Get started

    To get started with the Runtime SDK:

    • Learn how to use the Runtime SDK.
    • Review the Runtime SDK organization and Modeler-to-Runtime SDK workflow.

    Support

    • Contact us.
    • Visit the SpeedTree forum.

    Other SpeedTree products

    • SpeedTree Modeler 10 – User Manual
    • SpeedTree Pipeline SDK 10 – User Manual

    Previous versions

    • SpeedTree 9 (Modeler and Games SDK)
    • SpeedTree 8 (Modeler, Games SDK, and Engine)
    • SpeedTree 7 (Modeler, Games SDK, and Compiler)
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