SpeedTree
    Show / Hide Table of Contents

    Customize the viewport

    The Tree Window viewports are the 3D or 2D regions that display the model as you work on it. Customize the viewport layout to show multiple viewports and projection types.

    Viewport layout

    By default, a single perspective viewport is visible.

    To display multiple viewports, right-click in the viewport and select Window > Layout. Choose from four layout options: One, Four, Two (over-under), and Two (side-by-side).

    The viewport layout with four projection types.

    To isolate a single viewport quickly, double-click the middle mouse button inside the viewport. Double-click the middle mouse button again to go back to the previous arrangement.

    Size the viewports

    To resize the viewports, adjust the splitters (the horizontal and vertical lines that divide the viewports).

    • Click and drag the horizontal splitter up and down to change the height of the viewports.
    • Click and drag the vertical splitter left and right to change the width of the viewports.
    • Click and drag the region where the splitters intersect to change the width and height simultaneously.

    To reset the splitters, right-click in any viewport and select Window > Layout > Center window splitter.

    Projection types

    Choose from four projection types: perspective, xy plane, xz plane, and yz plane.

    The perspective projection is the default view and the others are orthographic projections from the appropriate axis. If you import an .fbx file with cameras that have additional projection types, those types will also appear in this menu.

    To change the projection type, right-click in the viewport and select Window > Viewport.

    Copyright © 2023 Unity Technologies
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX.