SpeedTree
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    Custom data packing for game export

    Understand and customize the way the Modeler packs SpeedTree model data into mesh vertices when you export meshes for games.

    Note

    Data packing described in this section only applies in the context of game export and is only available with specific export formats.

    Section Description
    Data packing overview Learn about data packing in the context of SpeedTree model export for games.
    Vertex packing for Runtime SDK files Customize data packing for SpeedTree Runtime SDK mesh export (STSDK format), using the "Vertex packing" feature.
    Mesh packing for static meshes Customize data packing for static mesh export to FBX and USD formats, using the "Mesh packing" feature.
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