SpeedTree
    Show / Hide Table of Contents

    Create a mesh cutout

    Mesh cutouts add geometry to materials and improve how they render and deform on a model.

    Use the Cutout Editor to create mesh cutouts or edit existing meshes.

    Prerequisites

    To create a mesh cutout, you need a material with an opacity map.

    Create a mesh cutout

    1. Open the Materials Bar and load a material.

    2. In the Cutouts/Meshes tab, select Add.

    The **Cutouts/Meshes** tab of the Materials Bar with **Add** boxed for emphasis.

    1. Select Edit next to the new option.

    The **Edit** button of the **Cutouts/Meshes** tab is boxed for emphasis.

    1. Create a mesh in the Cutout Editor.

    2. Select an arrow to save the mesh to the High, Medium, or Low level of detail slot.

    The right-pointing arrow in the cutout editor is boxed for emphasis.

    1. Select Done.
    Copyright © 2023 Unity Technologies
    • Legal
    • Privacy Policy
    • Cookies
    • Do Not Sell or Share My Personal Information
    • Your Privacy Choices (Cookie Settings)
    "Unity", Unity logos, and other Unity trademarks are trademarks or registered trademarks of Unity Technologies or its affiliates in the U.S. and elsewhere (more info here). Other names or brands are trademarks of their respective owners.
    Generated by DocFX.