public void SetMatrix4x4 (int nameID, Matrix4x4 v);
public void SetMatrix4x4 (string name, Matrix4x4 v);

Parameters

nameIDThe ID of the property. This is the same ID that Shader.PropertyToID returns.
nameThe name of the property.
vThe new Matrix4x4 value.

Description

The new Matrix4x4 value.

Automatically changes overridden state for this property to true.