Texture.SetGlobalAnisotropicFilteringLimits

Switch to Manual
public static void SetGlobalAnisotropicFilteringLimits (int forcedMin, int globalMax);

Description

Sets Anisotropic limits.

ForcedMin value controls the minimal anisotropy level set when Anisotropy is forced. globalMax value controls the max possible anisotropy level. set any to -1 to use default values.