TerrainData.SetTerrainLayersRegisterUndo

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public void SetTerrainLayersRegisterUndo (TerrainLayer[] terrainLayers, string undoName);

Parameters

terrainLayersThe Terrain Layer assets to set.
undoNameThe name of the Editor's undo action.

Description

This function sets the terrainLayers property, and in addition, registers the action to the Editor's undo stack.

This function is only available in the Editor.