Experimental: this API is experimental and might be changed or removed in the future.

TerrainPaintUtility.SetupTerrainToolMaterialProperties

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public static void SetupTerrainToolMaterialProperties (Experimental.TerrainAPI.PaintContext paintContext, Experimental.TerrainAPI.BrushTransform brushXform, Material material);

Parameters

paintContextPaintContext describing the area we are editing, and the terrain space.
brushXformBrushTransform from terrain space to Brush UVs.
materialMaterial to populate with transform properties.

Description

Sets up all of the material properties used by functions in TerrainTool.cginc.

TerrainTool.cginc contains useful transforms for terrain tool shader; this function fills out the material properties necessary for those transforms to work properly.