BuildOptions.ConnectWithProfiler

Switch to Manual

Description

Запускать игру с присоединением к профайлеру редактора.

When the build is started, an open Profiler Window will automatically connect to the Player and start profiling. When the Player is build with the BuildOptions.AutoRunPlayer option enabled, the Editor will also automatically open the Profiler Window.

See Also: BuildPipeline.BuildPlayer.