Version: 5.6

BuildPipeline

class in UnityEditor

Switch to Manual

Description

Lets you programmatically build players or AssetBundles which can be loaded from the web.

Static Variables

isBuildingPlayerIs a player currently being built?

Static Functions

BuildAssetBundlesBuild all AssetBundles specified in the editor.
BuildPlayerBuilds a player.
GetCRCForAssetBundleExtract the crc checksum for the given AssetBundle.
GetHashForAssetBundleExtract the hash for the given AssetBundle.