Version: 5.5
public Type type ;

Description

How to display the image.

Unity can interpret an Image in various different ways depending on the intended purpose. This can be used to display:

- Whole images stretched to fit the RectTransform of the Image.

- A 9-sliced image useful for various decorated UI boxes and other rectangular elements.

- A tiled image with sections of the sprite repeated.

- As a partial image, useful for wipes, fades, timers, status bars etc.

See Type for details.