Version: 5.5

Shader.SetGlobalVectorArray

Switch to Manual
public static void SetGlobalVectorArray (string propertyName, Vector4[] values);
public static void SetGlobalVectorArray (int nameID, Vector4[] values);
public static void SetGlobalVectorArray (string name, List<Vector4> values);
public static void SetGlobalVectorArray (int nameID, List<Vector4> values);

Description

Устанавливает глобальное значение цветового параметра для всех шейдеров.

Global properties are used if a shader needs them but the material does not have them defined (for example, if the shader does not expose them in Properties block).

See Also: SetGlobalVector.