Version: 5.5

Rigidbody.ClosestPointOnBounds

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public Vector3 ClosestPointOnBounds (Vector3 position);

Description

Ближайшая точка к ограничивающей рамке прикрепленных коллайдеров.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public float hitPoints = 10.0F; public Rigidbody rb; void Start() { rb = GetComponent<Rigidbody>(); } void ApplyDamage(Vector3 explosionPos, float radius) { Vector3 closestPoint = rb.ClosestPointOnBounds(explosionPos); float distance = Vector3.Distance(closestPoint, explosionPos); float damage = 1.0F - Mathf.Clamp01(distance / radius); damage *= 10; hitPoints -= damage; } }