origin | @param origin Стартовая точка фигуры в 2D пространстве. |
size | @param size Размер фигуры. |
capsuleDirection | Направление капсулы. |
angle | @param angle Угол фигуры. |
direction | Vector representing the direction to cast the shape. |
distance | Maximum distance over which to cast the shape. |
layerMask | @param layerMask Фильтр для обнаружения коллайдеров только на определённых слоях. |
minDepth | @param minDepth Включает только объекты с координатой Z (глубиной) выше, чем это значение. |
maxDepth | @param maxDepth Включает только объекты с координатой Z (глубиной) меньше, чем это значение. |
RaycastHit2D The cast results returned.
Casts a capsule against colliders in the scene, returning the first collider to contact with it.
A CapsuleCast is conceptually like dragging a capsule through the scene in a particular direction. Any object making contact with the capsule can be detected and reported.
This function returns a RaycastHit2D object with a reference to the collider that is hit by the capsule (the collider property of the result will be NULL if nothing was hit). The layerMask can be used to detect objects selectively only on certain layers (this allows you to apply the detection only to enemy characters, for example).
The returned RaycastHit2D returns both the point and normal of the contact where the capsule would touch the collider. It also returns the centroid where the capsule would be positioned for it to contact at that point.
See Also: LayerMask class, RaycastHit2D class, :CapsuleCastAll, CapsuleCastNonAlloc, DefaultRaycastLayers, IgnoreRaycastLayer, raycastsHitTriggers.