Version: 5.5

DownloadHandlerAssetBundle

class in UnityEngine.Networking

/

Inherits from:Networking.DownloadHandler

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Description

A DownloadHandler subclass specialized for downloading AssetBundles.

This subclass streams downloaded data into Unity's asset bundle decompression and decoding system on worker threads, providing efficient downloading and processing for AssetBundle objects.

Variables

assetBundleReturns the downloaded AssetBundle, or null. (Read Only)

Constructors

DownloadHandlerAssetBundleStandard constructor for non-cached asset bundles.

Protected Functions

GetDataNot implemented. Throws NotSupportedException.
GetTextNot implemented. Throws NotSupportedException.

Static Functions

GetContentReturns the downloaded AssetBundle, or null.

Inherited members

Variables

dataReturns the raw bytes downloaded from the remote server, or null. (Read Only)
isDoneReturns true if this DownloadHandler has been informed by its parent UnityWebRequest that all data has been received, and this DownloadHandler has completed any necessary post-download processing. (Read Only)
textConvenience property. Returns the bytes from data interpreted as a UTF8 string. (Read Only)

Public Functions

DisposeSignals that this [DownloadHandler] is no longer being used, and should clean up any resources it is using.

Protected Functions

CompleteContentCallback, invoked when all data has been received from the remote server.
GetProgressCallback, invoked when UnityWebRequest.downloadProgress is accessed.
ReceiveContentLengthCallback, invoked with a Content-Length header is received.
ReceiveDataCallback, invoked as data is received from the remote server.