Version: 5.5
public NetworkPlayer owner ;

Description

The NetworkPlayer who owns this network view.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { void OnNetworkInstantiate(NetworkMessageInfo info) { NetworkView nView = GetComponent<NetworkView>(); if (!nView.isMine) Debug.Log("New object instantiated by " + nView.owner); } }